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Role: UX designer leading the app design from conception to delivery

Product: Basil is a sandwich shop located in the suburbs of a state university. It offers dine-in and take-out custom-made sandwiches, salads, and drinks. Basil targets students with busy lifestyles who lack the time or ability to cook food. The app also provides dine-in options for students to hang out after class.

PROBLEM

Busy Students and workers who lack the time necessary to prepare a meal

For busy individuals, time presents a significant obstacle to putting a healthy meal on the table. After all, a cook needs to devote at least a small portion of their day to shopping, preparing, and cleaning up after a meal. In the Harvard Business Review, researcher Eddie Yoon shares data he’s gathered over two decades

  • 15 percent said they love to cook

  • 50 percent said they hate to cook

  • 35 percent are ambivalent about cooking


GOAL

Design an app that allows users to easily customize orders and pick up fresh, healthy food

Easy Customization

  • The app lets users select ingredients, choose quantities, and also skip ingredients


KICK-OFF

Validation and Design Process

In Basil’s design process, we opted for a goal-directed design approach that helped us move along through the timeline smoothly. Qualitative research methods proved to be the most effective during our design process, most notably our user interviews and usability testing sessions. Whenever we encounter an issue that we are trying to solve, it's smart to build a good foundation. In Basil’s case, we did this by asking some generic but useful internal questions.

 
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USER RESEARCH

Diving deeper into the problems

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified through research was students who don’t have the time or skills to cook meals. This user group confirmed initial assumptions about Basil customers, but research also revealed that time was not the only factor limiting users from cooking at home. Other user problems included obligation, interest, cost, and obligations that make it difficult to get groceries for cooking or wait in line to place an order or pick up


PERSONAS

Meet the Users


COMPETITIVE AUDIT

Tracking competitors and seeing what makes them unique

I looked at several potential competing companies and classified them as direct and indirect competitors. Direct competitors offer the same products and services. Indirect competitors are different but could potentially satisfy the same needs and reach the same goals.

The majority of the features between competitors were very similar;, however the main difference that I noticed were

  • Easy Accessibility vs Hard Accessibility

  • Too many screens vs Simplified interaction

  • Bright/disturbing interface vs Minimalistic interface

  • Specialization of products


USER FLOW

Path taken by user on the app to complete the task

I constructed a user flow of what a basic start-to-finish journey looks like when ordering an item. This helps us understand ways the user can interact with the product, as well as allowing us to see navigation through user goals


IDEATION

Visually predicting the user’s experience with the product

Initially, I created a big picture storyboard and a close-up drawing of the user's experience with the drawing. Then I did a crazy-eights exercise that challenged me to sketch eight distinct ideas in eight minutes. The goal was to push beyond my first idea, frequently the least innovative, and to generate a wide variety of solutions to my challenge


WIREFRAMING

Paper wireframing to digital wireframing

After sketching out some P&P wireframes and thinking through the preliminary flow, I reviewed what was necessary and unnecessary and what areas needed to be improved. I poured a lot of time into this step to make sure I had the finishing touches on the underlying UX before moving on to the visual design

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USER RESEARCH & ITERATION

Gathered qualitative information about users and grouped them into categories

After creating the prototype from low-fidelity wireframes, I prepared survey questions for participants to answer while conducting the usability study. I asked participants to run through different scenarios in my prototype in hopes of gathering enough feedback to use for my next set of design iterations. And mapped an affinity map based on the questions and how the participants answered

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Refining the Design

I conducted two rounds of usability studies. Findings from the first study helped guide the design from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of mockups needed refining.

  • Users wanted to easily locate reservations.

  • Users wanted to make checkout easier.

  • Add a calendar to the reservation page.

  • Add a search icon to the home screen.

  • The user wanted the sandwich customization page to be more interactive.

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VISUAL DESIGN

Creating Sticker Sheets in Figma

The aim behind creating a sticker sheet was to demystify the process behind creating and organizing the design system from scratch.


CHALLENGE 1

Quick, Simple & Secure

With payment methods, carts, and order specifications accessible on a single screen, it doesn’t allow the user to second-guess their order after the review screen. The design allows for minimum screen usage and a quicker checkout


CHALLENGE 2

Staying Focused

The UI consists of a two-toned orange and gray color scheme. Using colors sparingly throughout the application’s interface allows for the item to be the focal point during user engagement

 


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CHALLENGE 3

Familiar Experience

Though Basil’s key users are students and busy working professionals, those outside the arena need to be able to use the app as well. With recognizable iconography, intuitive gestures, and a linear purchase process, I feel that the Basil app has achieved that

 
 

What did I learn?

  • Designers can be more than just designers - Going from only some insights to launching a product to the market requires way more than the typical job of a designer. This includes helping with the naming, branding, research, decisions, and much more

  • Focus on the minimum viable product - It is tempting to design more features and come up with solutions to non-tested problems. But it’s vital to get the first version of your product out as soon as possible to understand your users and iterate.

 

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